In the vein of earlier posts Civilization 5 Best Stories, Share Your Skyrim Best Moments, Funny, Cool and Other Left 4 Dead 2 Stories, Plants vs Zombies Survival: Endless – Scott’s Setup, The Most Embarassing Ways to Die in Alien Swarm, andGratuitous Space Battles Quick Tips.
The Radiant team were making an obvious push to take down our third tower on top. Playing as Warlock, I had already gotten quite a bit of success with my ultimate Chaotic Offering which was now at Level 3 – and with both Aghanim’s Sceptre and Refresher Orb thanks to the accumulate gold I’d earned!
With my freshly purchased Shadow Amulet (activate to become invisible as long as you don’t move or act), I moved to a little bit below the tower and went invisible to await the coming assault.
When the enemy team arrived, my allies initiated the clash. Then I quickly broke invisibility and moved in with Fatal Bonds (20% of all damage taken by a chained enemy is also dumped onto every other chained enemy), followed by a Chaotic Offering dropping two Golems onto the enemies’ heads for instant damage, Immolation area damage and Golem attack damage… Resulting in an immediate two kills.
With the remaining enemies stunned from the Golem drop, I followed up right away with Refresher Orb to reset my cooldowns and Chaotic Offering again dropping another two Golems, for another two kills. ULTRA KILL!!! A bountiful harvest all in the space of maybe 5 seconds, to my own surprise!
If the enemy Lifestealer hadn’t been at the bottom lane farming, it would probably have been a 5-enemies killed RAMPAGE.
Playing as Nature’s Prophet. Our team had been doing well from the start, but towards the end of the game the enemy team was outpacing us… Mostly due to Phantom Lancer who was all itemed up and hard to kill due to his multiple illusions clogging up the field. And also quite due to our Night Stalker who chided us not to feed, then promptly got himself killed mutiple times. Including once with an Aegis of the Immortal, promptly wasting it (which I warned that he would surely do!).
Anyway, I was defending against a hero-less creep wave and tossed out my ultimate Nature’s Wrath (damage jumps to many visible enemies across the map)… And to our surprise, the dominating Phantom Lancer was killed by it! Cussing from said player ensued.
Sheer luck, and so totally sweet!
Playing Single Draft which is my current preference because:
1) I don’t always see Sniper, Riki, Spirit Breaker every single game.
2) Equalizer of sorts because the better, but narrowly skilled, players don’t always get to use the heroes they are good at.
3) If I lose, I can blame the bad random allotment lol.
Anyway, I got Sniper as one of my choices. Woohoo! First time Sniper in Dota 2. Apart from a perfect 25-0 score where I mainly just walked up to an enemy and auto-attacked him to death (Orb of Venom helps), or they were still hanging around with less than 500 HP, two fun notes:
Shadow Amulet saved me from dying in a teamfight, no kidding. With two enemies left standing, I decided to activate it at around my 200HP remaining rather than run. By the time it turned me invis, I had less than 100HP left.
Poor Broodmother meanwhile got a nasty surprise by letting her guard down while in the ‘safety’ of her invisibility-granting webs. A simple purchase of Dust of Appearance and she was bugmeat. The second time she managed to run into the trees and escape. The third, she remained still while I chipped off her health – apparently unaware of, or confused by, the drop in HP when she was supposedly invisible.
Three separate instances of surprisingly super-long-range hits.
First as Gyrocopter, I launched a Heat Seeking Missile at Nature’s Prophet who was in the middle of teleporting. The missile took off and he disappeared… And the missile tracked him all the way across the map to finally impact. Which he noted with a lol.
Second as Weaver, I auto attacked Queen of Pain who ran back into base as my first swarm followed her. My Geminate Attack activated and released the second swarm when the first swarm hit, by which time Queen of Pain was well inside her base and still running. The second swarm finally hit waaaaay offscreen and killed her. Which my ally noted with a lol.
Third, my ally as Gyrocopter launched a Missile while the enemy ran… And ran… and Blink Daggered… And ran! All the way from almost in our Radiant base to just inside their Dire base. It finally hit, and Gyro who kept chasing almost hit the target to death too! 3/4 of the map at least.
Playing as Bane, my team’s attempted gank went badly and we were getting pwned in the teamfight. Running for my worthless life, with two still-healthy enemies chasing, I cast Nightmare on myself as a last ditch attempt to stall for time in the hope that someone would save me.
Within 3 seconds the damage from Nightmare had pwned myself. Denied! Hahaha!
How not to counter Bounty Hunter
From the start of the match it was clear that this would be lopsided, one way or another… My team was mostly melee carries (I as Bounty Hunter, Kunkka as my lane partner, etc) against Crsytal Maiden, Lina, Nature’s Prophet, Twin Head Dragon and Outworld Devourer. If we had a good start, our carries would overwhelm the enemy by the late game. If the enemy could start strong and keep up the pressure, they would win before the late game ever materialized.
So expecting early harass, my starting buys were Stout Shield and Ring of Regeneration. Me and Kunkka ran into a solo Crystal Maiden (solo!!! Crystal Maiden!!!). I tell you, the number of times she spammed Crystal Nova, that ring more than repaid its equivalence to the 1,400 HP that would have been healed by Healing Salves (one of Crystal Maiden’s own salves I interrupted halfway with a Shuriken Toss btw). I played safe instead of trying to rush a kill (which in my experience never seems to turn out well from early game all the way to affecting the end game).
Elsewhere, my allies were indeed getting their butts kicked to the point of declaring an early ‘gg’. I responded that as carries we could still win the game, and to be patient as I rushed a BKB. Meanwhile our towers fell in succession, especially to a constantly pushing Nature’s Prophet (whom I twice found hard to pin down without a proper stun to stop his Teleport).
Indeed, once I bought that magic bullet, I charged into an enemy push and basically slaughtered them. My first appearance in their midst (after Track + Shuriken Toss to farm an almost dead Twin Head Dragon who was far from the rest) was met by an immediate Dragon Slave and Light Strike Array from Lina, plus Crystal Nova from Crystal Maiden – which would very likely have pwned me except that I was magic immune! The kill count went from 13 – 24 in the enemy’s favour when I first activated the BKB, to a complete rout teamfight after teamfight. Track on each enemy before finishing them spilled plentiful gold which led to more items – including eventually THREE major anti-spell gear (Black King Bar, Planeswalker’s Cloak, Linken’s Sphere).
They weren’t fully dissuaded (or were aware that my ascendance meant they had to end the game quickly), and kept team pushing. Each time I would run into their midst with Wind Walk invisibility, wait for someone to stray ever so slightly from the group, then slaughter him or her.
Before each foray I’d click on each enemy to check for detection items. The closest they ever came was two charges of Dust of Appearance – two charges, throughout the entire match. No Sentry Wards which would have forced me to wasted a slot on detection items.
And the kicker? Two of them scrummed up the gold to complete Shadow Blades! Against Bounty Hunter’s Track! Crsytal Maiden even responded to one mid-game beatdown by standing still – what on earth? Then she started to fade… Shadow Amulet! Well played in other situations (see my Sniper Gear recollection above), but just so sad against Bounty Hunter.
Random Rampage, killsteal block, and tradeoffs
As Morphling, I built into a carry – going for Butterfly first. With it completed, we all ended up in a teamfight where I just auto-attacked – not activating my Waveform or Adaptive Strike. Through sheer luck, I ended up last hitting all five enemy heroes – RAMPAGE!!! Although my high Agility translating to fast attack speed and high damage surely contributed.
My ally Sniper, on the other hand, was actively trying to killsteal every chance he got. He did end up with 3 kills higher than mine. At one point, an enemy Abaddon was trying to escape when Sniper’s Assassinate! icon appeared on him. I immediately used Waveform to catch up to Abaddon followed by Adaptive Strike which just managed to kill Abaddon an instant before Sniper’s ultimate launched.
Finally, this particular match had lots of tradeoffs where two opponents end up killing one another. In fact, at the very start all four of us on the bottom lane ended up dead, with the last two trading slow-moving projectile autoattacks!
Playing as Zeus, once I hit level 6 most of the game was basically running up to the enemy and zapping them to death in a few seconds. I tried not to kill steal, waiting if I saw that my team was handling their own gank okay before using zapping if the enemy was escping. 25 kills by the end of the game. Enemy Doom commended my good team, I replied tongue-in-cheek that if by that he meant they’re good at charging into team fights like meat shields so that everyone is distracted and hits them while I walk in and zap, then yes, I agree. He lol’ed.
What An Ice Day
Playing as Tiny with Spirit Breaker on my lane. We were waiting patiently for level 6 (more powerful Toss and Nether Strike) so we have an edge in taking out our rivals on the lane. Suddenly our ally Ancient Apparition’s ultimate landed in their midst out of nowhere – no warning from him either! – and we grabbed the opportunity to rush in with Charge of Darkness and Rock Slide + Toss. Two kills, lovely!